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Bear Trail

Click on above links
for your badge requirements
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Cub Scout Promise:
I promise to do my best to do my duty
To God and my country, To help other people,
And to obey the Law of the Pack.
Law of the Pack
The Cub Scout follows Akela.
The Cub Scout helps the pack go.
The pack helps the Cub Scout grow.
The Cub Scout gives good will.
Cub Scout Motto
Do Your Best |
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If a Cub Scout has
completed the second grade (or is 9 years old) and has earned the Bobcat
Badge, he may start earning the Bear rank. He receives a Bear Scout
handbook and Bear neckerchief, but continues to use the Wolf neckerchief
slide when beginning the Bear portion of the boy scout trail. He will
continue to use the blue Cub Scout Uniform. This part of the boy
scout trail is intended to take one school year, preparing the scout to
begin earning his Webelos rank after he completes third grade.
Your Bear den will have
opportunities to participate in Pack meetings. Prepare your scouts by having
them ready to perform a couple of
Bear Scout Skits and lead the pack in some
Games. By having a Bear favorite ready, your scouts will look
good, have fun, and increase their confidence through leading the pack.
Tip:
Choose 2 skits and games before September and do them at your first den
meeting. Don't wait until your Cubmaster calls
on you for a skit.
Tip:
Many packs award the Bear badge at their Blue-Gold banquet in February. If
you begin your Bear program in September, this means you have less than 5
months to complete the Bear requirements. You must plan out what
requirements your den will do and make a Schedule so everyone knows
what is expected. A calendar kept up to date helps families keep track of
their scouting commitments.
Tip:
Our Bear Cub Scout den is fortunate to have one member whose family has a
cabin. We had a winter weekend campout in January where each adult led an
activity that met some requirements. So, in one weekend, we had a lot of
fun, did some great activities, and completed a large number of
requirements.
In the Bear scouting
program, there are 4 general achievement groups: God, Country, Family, and
Self and a total of about 120 individual achievement tasks. In each group, a
certain number of achievements are required to earn the Bear rank badge.
After earning the Bear badge, the scout may earn arrow points by completing
additional achievement tasks.
The Bear badge must be
earned first before any arrow points are awarded. A gold arrow point is
awarded for the first 10 achievement tasks over the Bear requirements. A
silver arrow point is awarded for each additional 10 tasks completed. Since
all arrow points are awarded after the Bear badge is awarded, your
scouts would not receive any awards until February at the earliest. To
provide frequent recognition, Bear scouts can earn Progress Beads - you need
to buy these
Progress Towards Ranks Kits at a Scout Shop. For completing the
requirements of 3 of the Achievements listed below, one
RED
bead is awarded and placed on the
Progress Towards Ranks totem. This provides the scout with a
total of 4 beads culminating in the award of his Bear badge. These beads are
awarded at the den level rather than at Pack meetings.
Much of the advancement
for the Bear rank is done by the scout with his family outside of the den,
similarly to the Wolf rank. The parent signs off in the scout's handbook and
the Den Leader records the advancements from the handbook to tracking chart
or software program. The Bear program relies heavily on family involvement,
but you will see this gradually change with the scout doing more with his
den and more individual direction as he reaches Webelos and Boy Scouts.
Tip:
Supplement your Bear program with the
Academics & Sports program to provide further opportunities for
your scouts. If you have boys that are highly driven by recognition items,
these belt loops and pins can be very useful. They can become expensive
quickly, though, so plan how your pack, den, and parents will cover the
cost.
Tip:
Many available
Awards go unused, especially by Bear dens because of the short
time to earn rank. Try to work extra awards into your program, such as the
World Conservation Award and Leave No Trace Award - especially in the spring
and summer months.
BEAR SCOUT ACHIEVEMENTS
GOD
(Do ONE of the following)
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WAYS WE WORSHIP
Complete both requirements.
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Complete the Character
Connection for Faith
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Know.
Name some people in history who
have shown great faith. Discuss with an adult how faith has been
important at a particular point in his or her life.
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Commit.
Discuss with an adult how
having faith and hope will help you in your life, and also
discuss some ways that you can strengthen your faith.
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Practice.
Practice your faith as you are
taught in your home, church, synagogue, mosque, or religious
fellowship.
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Make a list of things you can do
this week to practice your religion as you are taught in your home,
church, synagogue, mosque, or other religious community. Check them
off your list as you complete them.
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EMBLEMS OF FAITH
Complete the requirement.
Earn the
Religious Emblem of your faith.
COUNTRY (Do THREE of the following)
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WHAT MAKES AMERICA SPECIAL?
(Do requirements (a) and (j) and any two of the other requirements.
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Write or tell what makes America
special to you.
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With the help of your family or den
leader, find out about two famous Americans.
Tell the things they did or are doing to improve our way of life.
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Find out something about the old
homes near where you live. Go and see two of them.
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Find out where places of historical
interest are located in or near your town or city. Go and visit
one of them with your family or den.
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Choose a state; it can be your
favorite one or your home state. Name its state bird, tree, and
flower. Describe its flag. Give the date it was admitted to the
Union.
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Be a member of the color guard in a
flag ceremony for your den or pack.
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Display the U.S. flag in your home
or fly it on three national holidays..
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Learn how to raise and lower a U.S.
flag properly for an outdoor ceremony.
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Participate in an outdoor flag
ceremony
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Complete the Character
Connection for Citizenship.
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Know.
Tell ways some people in the
past have served our country. Tell about some people who serve
our country today. (Don't forget about "ordinary" people who
serve our country.)
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Commit.
Tell something that might
happen to you and your family if other people were not
responsible citizens. Tell one thing you will do to be a good
citizen.
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Practice.
Tell three things you did in
one week that show you are a good citizen.
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TALL TALES
Do all three requirements.
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Tell in your own words what
folklore is. List some folklore stories, folk songs, or historical
legends from your own state or part of the country. Play the
Folklore Match Game in the handbook.
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Name at least five stories about
American folklore. Point out on a United States map where they
happened.
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Read two folklore stories and tell
your favorite one to your den.
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SHARING YOUR WORLD WITH WILDLIFE
Do four of the requirements.
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Choose a bird or animal that you
like and find out how it lives. Make a poster showing what you have
learned.
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Build or make a bird feeder or
birdhouse and hang it in a place where birds can visit safely.
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Explain what a wildlife
conservation officer does.
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Visit one of the following:
Zoo, Nature center, Aviary, Wildlife
refuge, Game preserve.
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Name one animal that has become
extinct in the last 100 years. Tell why animals become extinct. Name
one animal that is on the endangered species list.
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TAKE CARE OF YOUR PLANET
Do three requirements.
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Save 5 pounds of glass or aluminum,
or 1 month of daily newspapers. Turn them in at a
recycling center or use your community's recycling service.
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Plant a tree in your yard, or on
the grounds of the group that operates your Cub Scout pack, or in a
park or other public place. Be sure to get permission first.
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Call city or county officials or
your trash hauling company and find out what happens to your trash
after it is hauled away.
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List all the ways water is used in
your home. Search for dripping faucets or other ways water might be
wasted. With an adult, repair or correct those problems.
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Discuss with an adult in your
family the kinds of energy your family uses.
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Find out more about your family's
use of electricity.
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Take part in a den or pack
neighborhood clean-up project.
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LAW ENFORCEMENT IS A BIG JOB
Do all six requirements.
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Practice one way police gather
evidence: by taking fingerprints, or taking shoeprints, or taking
tire track casts.
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Visit your local sheriff's office
or police station or talk with a law enforcement officer visiting
your den or pack to discuss crime prevention.
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Help with crime prevention for your
home.
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Be sure you know where to get help
in your neighborhood.
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Learn the phone numbers to use in
an emergency and post them by each phone in your home.
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Know what you can do to help law
enforcement.
FAMILY (Do FOUR of the following)
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THE PAST IS EXCITING AND IMPORTANT
Do requirement g and two other requirements.
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Visit your library or newspaper
office. Ask to see back issues of newspapers or an almanac.
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Find someone who was a Cub Scout a
long time ago. Talk with him about what Cub Scouting was like then.
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Start or add to an existing den or
pack scrapbook.
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Trace your family back through your
grandparents or great-grandparents; or, talk to a grandparent about
what it was like when he or she was younger.
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Find out some history about your
community.
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Start your own history: keep a
journal for 2 weeks.
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Complete the Character
Connection for Respect.
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Know.
As you learn about how Cub
Scout-age life was like for adults you know, does what you learn
change what you think about them. Tell how it might help you
respect or value them more.
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Commit.
Can you think of reasons others
might be disrespectful to people or things you value? Name one
new way you will show respect for a person or thing someone else
values.
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Practice.
List some ways you can show
respect for people and events in the past.
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WHAT'S COOKING?
Do four requirements.
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With an adult, bake cookies.
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With an adult, make snacks for the
next den meeting.
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With an adult, prepare one part of
your breakfast, one part of your lunch, and one part of your supper.
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Make a list of the "junk foods" you
eat. Discuss "junk food" with a parent or teacher.
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Make some trail food for a hike.
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With an adult, make a dessert for
your family.
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With an adult, cook something
outdoors.
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FAMILY FUN
Do both requirements.
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Go on a day trip or evening out
with members of your family.
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Have a family fun night at home.
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BE READY!
Do requirements a through e and requirement g. Requirement f is
recommended, but not required.
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Tell what to do in case of an
accident in the home. A family member needs help. Someone's clothes
catch on fire.
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Tell what to do in case of a water
accident.
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Tell what to do in case of a school
bus accident.
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Tell what to do in case of a car
accident.
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With your family, plan escape
routes from your home and have a practice drill.
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Have a health checkup by a
physician (optional).
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Complete the Character
Connection for Courage.
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Know.
Memorize the courage steps: Be
brave, Be calm, Be clear, and Be careful. Tell why each courage
step is important. How will memorizing the courage steps help
you to be ready?
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Commit.
Tell why it might be difficult
to follow the courage steps in an emergency situation. Think of
other times you can use the courage steps. (Standing up to a
bully is one example.)
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Practice.
Act out one of the requirements
using these courage steps: Be brave, Be calm, Be clear, and Be
careful.
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FAMILY OUTDOOR ADVENTURE
Do three requirements.
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Go camping with your family.
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Go on a hike with your family.
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Have a picnic with your family.
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Attend an outdoor event with your
family.
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Plan your outdoor family day.
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SAVING WELL, SPENDING WELL
Do four requirements.
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Go grocery shopping with a parent
or other adult member of your family.
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Set up a savings account.
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Keep a record of how you spend
money for 2 weeks.
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Pretend you are shopping for a car
for your family.
-
Discuss family finances with a
parent or guardian.
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Play a board game with your family
that involves the use of play money.
-
With an adult, figure out how much
it costs for each person in your home to eat one meal.
SELF (do FOUR of the following)
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RIDE RIGHT
Do requirement (a) and three other requirements.
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Know the rules for bike safety. If
your town requires a bicycle license, be sure to get one.
-
Learn to ride a bike, if you
haven't by now. Show that you can follow a winding course for 60
feet doing sharp left and right turns, a U-turn, and an emergency
stop.
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Keep your bike in good shape.
Identify the parts of a bike that should be checked often.
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Change a tire on a bicycle.
-
Protect your bike from theft. Use a
bicycle lock.
-
Ride a bike for 1 mile without
rest. Be sure to obey all traffic rules.
-
Plan and take a family bike hike.
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GAMES, GAMES, GAMES!
Do two requirements.
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Set up the equipment and play any
two of these outdoor games with your family or friends.
(Backyard golf, Badminton, Croquet, Sidewalk shuffleboard,
Kickball, Softball, Tetherball, Horseshoes, Volleyball)
-
Play two organized games with your
den.
-
Select a game that your den has
never played. Explain the rules. Tell them how to play it, and then
play it with them.
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BUILDING MUSCLES
Do all three requirements.
-
Do physical fitness stretching
exercises. Then do curl-ups, push-ups, the standing long jump, and
the softball throw.
-
With a friend about your size,
compete in at least six different two-person contests. (Many
examples in book.)
-
Compete with your den or pack in
the crab relay, gorilla relay, 30-yard dash, and kangaroo relay.
NOTE TO PARENTS: If a
licensed physician certifies that the Cub Scout's physical condition for an
indeterminable time doesn't permit him to do three of the requirements in
this achievement, the Cubmaster and pack
committee may authorize substitution of any three Arrow Point electives.
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INFORMATION, PLEASE
Do requirement (a) and three more requirements.
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With an adult in your family,
choose a TV show. Watch it together.
-
Play a game of charades at your den
meeting or with your family at home.
-
Visit a newspaper office, or a TV
or radio station and talk to a news reporter.
-
Use a computer to get information.
Write, spell-check, and print out a report on what you learned.
-
Write a letter to a company that
makes something you use. Use e-mail or the U.S. Postal Service.
-
Talk with a parent or other family
member about how getting and giving facts fits into his or her job.
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JOT IT DOWN
Do requirement h and four other requirements.
-
Make a list of the things you want
to do today. Check them off when you have done them.
-
Write two letters to relatives or
friends.
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Keep a daily record of your
activities for 2 weeks.
-
Write an invitation to someone.
-
Write a thank-you note.
-
Write a story about something you
have done with your family.
-
Write about the activities of your
den.
-
Complete the Character
Connection for Honesty.
-
Know.
Tell what made it difficult to
be clear and accurate as you wrote details and kept records, and
tell what could tempt you to write something that was not
exactly true. Define honesty.
-
Commit.
Tell why it is important to be
honest and trustworthy with yourself and with others. Imagine
you had reported something inaccurately and tell how you could
set the record straight. Give reasons that honest reporting will
earn the trust of others.
-
Practice.
While doing the requirement for
this achievement, be honest when you are writing about real
events.
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SHAVINGS AND CHIPS
Do all four requirements.
-
Know the safety rules for handling
a knife.
-
Show that you know how to take care
of and use a pocketknife.
-
Make a carving with a pocketknife.
Work with your den leader or other adult when doing this.
-
Earn the
Whittling Chip card.
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SAWDUST AND NAILS
Do all three requirements.
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Show how to use and take care of
four of these tools.
(Hammer, Hand saw, Hand drill, C-clamp, Wood plane, Pliers, Crescent
wrench, Screwdriver, Bench vise, Coping saw, Drill bit)
-
Build your own tool box.
-
Use at least two tools listed in
requirement (a) to fix something.
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BUILD A MODEL
Do requirement g and two other requirements.
-
Build a model from a kit.
-
Build a display for one of your
models.
-
Pretend you are planning to change
the furniture layout in one of the rooms in your home.
-
Make a model of a mountain, a
meadow, a canyon, or a river.
-
Go and see a model of a shopping
center or new building that is on display somewhere.
-
Make a model of a rocket, boat,
car, or plane.
-
Complete the Character
Connection for Resourcefulness.
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Know.
Review the requirements for
this achievement and list the resources you would need to
complete them. Then list the materials you could substitute for
items that you do not already have. Tell what it means to be
resourceful.
-
Commit.
After you complete the
requirements for this achievement, list any changes that would
make the results better if you did these projects again. Tell
why it is important to consider all available resources for a
project.
-
Practice.
While you complete the
requirements for this achievement, make notes on which materials
worked well in your projects and why.
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TYING IT ALL UP
Do five requirements.
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Whip the ends of a rope.
-
Tie a square knot, bowline, sheet
bend, two half hitches, and slip knot. Tell how each knot is used.
-
Learn how to keep a rope from
tangling.
-
Coil a rope. Throw it, hitting a
2-foot square marker 20 feet away.
-
Learn a magic rope trick.
-
Make your own rope.
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SPORTS, SPORTS, SPORTS
Do all five requirements.
-
Learn the rules of and how to play
three team sports.
-
Learn the rules of and how to play
two sports in which only one person is on each side.
-
Take part in one team and one
individual sport.
-
Watch a sport on TV with a parent
or some other adult member of your family.
-
Attend a high school, college, or
professional sporting event with your family or your den.
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BE A LEADER
Do requirement f and two other requirements.
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Help a boy join Cub Scouting, or
help a new Cub Scout through the Bobcat trail.
-
Serve as a
denner or assistant denner.
-
Plan and conduct a den activity
with the approval of your den leader.
-
Tell two people they have done a
good job.
-
Leadership means choosing a way
even when not everybody likes your choice.
-
Complete the Character Connection
for Compassion.
-
Know.
Tell why, as a leader, it is
important to show kindness and concern for other people. List
ways leaders show they care about the thoughts and feelings of
others.
-
Commit.
Tell why a good leader must
consider the ideas, abilities, and feelings of others. Tell why
it might be hard for a leader to protect another person's
well-being. Tell ways you can be kind and compassionate.
-
Practice.
While you complete the
requirements for this achievement, find ways to be kind and
considerate of others.
BEAR SCOUT ELECTIVES
Take a
look at these
Bear Elective Ideas for some interesting ways to tackle some of
these activities.
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SPACE
-
Identify two constellations and the
North Star in the night sky.
-
Make a pinhole planetarium and show
three constellations.
-
Visit a planetarium.
-
Build a model of a rocket or space
satellite.
-
Read and talk about at least one
man-made satellite and one natural one.
-
Find a picture of another planet in
our solar system. Explain how it is different from Earth.
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WEATHER
-
Learn how to read an outdoor
thermometer. Put one outdoors and read it at the same time every day
for two weeks. Keep a record of each day's temperature and a
description of the weather each day (fair skies, rain, fog, snow,
etc.).
-
Build a weather vane. Record wind
direction every day at the same hour for two weeks. Keep a record of
the weather for each day.
-
Make a rain gauge.
-
Find out what a barometer is and
how it works. Tell your den about it. Tell what "relative humidity"
means.
-
Learn to identify three different
kinds of clouds. Estimate their heights.
-
Watch the weather forecast on TV
every day for two weeks. Describe three different symbols used on
weather maps. Keep a record of how many times the weather forecast
is correct.
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RADIO
-
Build a crystal or diode radio.
Check with your local craft or hobby shop or the nearest Scout shop
that carries a crystal radio kit. It is all right to use a kit.
-
Make and operate a battery powered
radio, following the directions with the kit.
-
ELECTRICITY
-
Wire a buzzer or doorbell.
-
Make an electric buzzer game.
-
Make a simple bar or horseshoe
electromagnet.
-
Use a simple electric motor.
-
Make a crane with an
electromagnetic lift.
-
BOATS
-
Help an adult rig and sail a real
boat. (Wear your PFD.)
-
Help an adult repair a real boat or
canoe.
-
Know the flag signals for storm
warnings.
-
Help an adult repair a boat dock.
-
With an adult on board, and both
wearing PFDs, row a boat around a
100-yard course that has two turns. Demonstrate forward strokes,
turns to both sides, and backstrokes.
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AIRCRAFT
-
Identify five different kinds of
aircraft, in flight if possible, or from models or photos.
-
Ride in a commercial airplane.
-
Explain how a hot air balloon
works.
-
Build and fly a model airplane.
(You may use a kit. Every time you do this differently, it counts as
a completed project.)
-
Sketch and label an airplane
showing the direction of forces acting on it (lift, drag, and load).
-
Make a list of some of the things a
helicopter can do that other kinds of airplanes can't. Draw or cut
out a picture of a helicopter and label the parts.
-
Build and display a scale airplane
model. You may use a kit or build it from plans.
-
THINGS THAT GO
-
With an adult's help, make a
scooter or a Cubmobile. Know the safety
rules.
-
With an adult's help, make a
windmill.
-
With an adult's help, make a
waterwheel.
-
Make an invention of your own
design that goes.
-
CUB SCOUT BAND
-
Make and play a homemade musical
instrument - cigar-box banjo, washtub bull fiddle, a drum or rhythm
set, tambourine. etc.
-
Learn to play two familiar tunes on
any musical instrument.
-
Play in a den band using homemade
or regular musical instruments. Play at a pack meeting.
-
Play two tunes on any recognized
band or orchestra instrument.
-
ART
-
Do an original art project and show
it at a pack meeting. Every project you do counts as one requirement
Here are some ideas for art projects:
Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor
painting, Collage, Mosaic, Clay sculpture, Silk screen picture.
-
Visit an art museum or picture
gallery with your den or family.
-
Find a favorite outdoor location
and draw or paint it.
-
MASKS
-
Make a simple papier-mâché mask.
-
Make an animal mask.
-
Make a clown mask.
-
PHOTOGRAPHY
-
Practice holding a camera still in
one position. Learn to push the shutter button without moving the
camera. Do this without film in the camera until you have learned
how. Look through the viewfinder and see what your picture will look
like. Make sure that everything you want in your picture is in the
frame of your viewfinder.
-
Take five pictures of the same
subject in different kinds of light.
-
Subject in direct sun with
direct light.
-
Subject in direct sun with side
light.
-
Subject in direct sun with back
light.
-
Subject in shade on a sunny
day.
-
Subject on a cloudy day.
-
Put your pictures to use.
-
Mount a picture on cardboard
for display.
-
Mount on cardboard and give it
to a friend.
-
Make three pictures that show
how something happened (tell a story) and write a one sentence
explanation for each.
-
Take a picture in your house.
-
With available light.
-
Using a flash attachment or
photoflood (bright light).
-
NATURE CRAFTS
-
Make solar prints of three kinds of
leaves.
-
Make a display of eight different
animal tracks with an eraser print.
-
Collect, press, and label ten kinds
of leaves.
-
Build a
water scope and identify five types of water life.
-
Collect eight kinds of plant seeds
and label them.
-
Collect, mount, and label ten kinds
of rocks or minerals.
-
Collect, mount, and label five
kinds of shells.
-
Build and use a bird caller.
-
MAGIC
-
Learn and show three magic tricks.
-
With your den, put on a magic show
for someone else.
-
Learn and show four puzzles.
-
Learn and show three rope tricks.
-
LANDSCAPING
-
With an adult, help take care of
your lawn or flower beds or help take care of the lawn or flower
beds of a public building, school, or church. Seed bare spots. Get
rid of weeds. Pick up litter. Agree ahead of time on what you will
do.
-
Make a sketch of a landscape plan
for the area right around your home. Talk it over with a parent or
den leader. Show which trees, shrubs and flowers you could plant to
make the area look better.
-
Take part in a project with your
family, den, or pack to make your neighborhood or community more
beautiful. These might be having a cleanup party, painting, cleaning
and painting trash barrels, and removing weeds. (Each time you do
this differently, it counts as a completed project.)
-
Build a greenhouse and grow twenty
plants from seed. You can use a package of garden seeds, or use
beans, pumpkin seeds, or watermelon seeds.
-
WATER AND SOIL CONSERVATION
-
Dig a hole or find an excavation
project and describe the different layers of soil you see and feel.
(Do not enter an excavation area alone or without permission.)
-
Explore three kinds of earth by
conducting a soil experiment.
-
Visit a burned-out forest or
prairie area, or a slide area, with your den or your family. Talk to
a soil and water conservation officer or forest ranger about how the
area will be planted and cared for so that it will grow to be the
way it was before the fire or slide
-
What is erosion? Find out the kinds
of grasses, trees, or ground cover you should plant in your area to
help limit erosion.
-
As a den, visit a lake, stream,
river, or ocean (whichever is nearest where you live). Plan and do a
den project to help clean up this important source of water. Name
four kinds of water pollution.
-
FARM ANIMALS
e.
Take care of
a farm animal. Decide with your parent the things you will do and how long
you will do them.
f.
Name and
describe six kinds of farm animals and tell their common uses.
g.
Read a book
about farm animals and tell your den about it.
h.
With your
family or den, visit a livestock exhibit at a county or state fair.
-
REPAIRS
a.
With the help
of an adult, fix an electric plug or appliance.
b.
Use glue or
epoxy to repair something.
c.
Remove and
clean a drain trap.
d.
Refinish or
repaint something.
e.
Agree with an
adult in your family on some repair job to be done and do it. (Each time you
do this differently, it counts as a completed project.)
-
BACKYARD GYM
a.
Build and use
an outdoor gym with at least three items from this list.
-
Balance board
-
Trapeze
-
Tire walk
-
Tire swing
-
Tetherball
-
Climbing rope
-
Running long jump area.
b.
Build three
outdoor toss games.
c.
Plan an
outdoor game or gym day with your den. (This can be part of a pack
activity). Put your plans on paper.
d.
Hold an open
house for your backyard gym.
-
SWIMMING
Always have an adult with you who can swim.
a.
Jump feet
first into water over your head, swim 25 feet on the surface, stop, turn
sharply, and swim back.
b.
Swim on your
back, the elementary backstroke, for 30 feet.
c.
Rest by
floating on your back, using as little motion as possible for at least one
minute.
d.
Tell what is
meant by the buddy system. Know the basic rules of safe swimming
e.
Do a racing
dive from edge of pool and swim 60 feet, using a racing stroke. (You might
need to make a turn.)
-
SPORTS
a.
In archery,
know the safety rules and how to shoot correctly. Put six arrows into a
4-foot target at a distance of 15 feet. Make an arrow holder. (This can be
done only at a district/council day or resident or family camp.)
b.
In skiing,
know the Skier's Safety and Courtesy Code. Demonstrate walking and kick
turn, climbing with a side step or herringbone, a snowplow stop, a stem
turn, four linked snowplow or stem turns, straight running in a downhill
position or cross-country position, and how to recover from a fall.
c.
In ice
skating, know the safety rules. From a standing start, skate forward 150
feet; and come to a complete stop within 20 feet. Skate around a corner
clockwise and counterclockwise without coasting. Show a turn from forward to
backward. Skate backward 50 feet.
d.
In track,
show how to make a sprint start. Run the 50-yard dash in 10 seconds or less.
Show how to do the standing long jump, the running long jump, or high jump.
(Be sure to have a soft landing area.)
e.
In roller
skating (with conventional or in-line skates), know the safety rules. From a
standing start, skate forward 150 feet; and come to a complete stop within
20 feet. Skate around a corner clockwise and counterclockwise without
coasting and show a turn from forward to backward. Skate backward 50 feet.
Wear the proper protective clothing.
f.
Earn a new
Cub Scout Sports pin. (Repeat three times with different sports
to earn up to three Arrow Points.)
-
SALES
a.
Take part in
a council- or pack-sponsored, money-earning sales program. Keep track of the
sales you make yourself. When the program is over, add up the sales you have
made.
b.
Help with a
garage sale or rummage sale. This can be with your family or a neighbor, or
it can be a church, school, or pack event.
-
COLLECTING THINGS
a.
Start a stamp
collection. You can get information about stamp collecting at any U.S. post
office.
b.
Mount and
display a collection of emblems, coins, or other items to show at a pack
meeting. This can be any kind of collection. Every time you show a different
kind of collection, it counts as one requirement.
c.
Start your
own library. Keep your own books and pamphlets in order by subject. List the
title, author, and subject of each on an index card and keep the cards in a
file box, or use a computer program to store the information.
-
MAPS
a.
Look up your
state on a U.S. map. What other states touch its borders?
b.
Find your
city or town on a map of your state. How far do you live from the state
capital?
c.
In which time
zone do you live? How many time zones are there in the U.S.?
d.
Make a map
showing the route from your home to your school or den meeting place.
e.
Mark a map
showing the way to a place you would like to visit that is at least 50 miles
from your home.
-
AMERICAN INDIAN LIFE
a.
American
Indian people live in every part of what is now the continental United
States. Find the name of the American Indian nation that lives or has lived
where you live now. Learn about these people.
b.
Learn, make
equipment for, and play two American Indian or other native American games
with members of your den. Be able to tell the rules, who won, and what the
score was.
c.
Learn what
the American Indian people in your area (or another area) used for shelter
before contact with the Europeans. Learn what American Indian people in that
area used for shelter today. Make a model of one of these shelters, historic
or modern. Compare the kind of shelter you made with the others made in your
den.
-
Let's Go Camping
a.
Learn about
the ten essential items you need for a hike or campout. Assemble your own
kit of essential items. Explain why each item is "essential."
b.
Go on a short
hike with your den, following the buddy system. Explain how the buddy system
works and why it is important to you to follow it. Tell what to do if you
are lost.
c.
Participate
with your den in front of the pack at a campfire.
d.
Participate
with your pack on an overnight campout. Help put up your tent and help set
up the campsite.
e.
Participate
with your den in a religious service during an overnight campout or other
Cub Scouting event.
f.
Attend day
camp in your area.
g.
attend
resident camp in your area.
h.
Earn the
Cub Scout Leave No Trace Award.
This information is
intended to make bear cub scout dens more productive and interesting for the
scouts. A cub scout at the bear level needs a lot of activity made up of
short, interesting games, projects, and challenges.
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